NBA2K171.04更新了什么 NBA2K171.04更新内容详解
NBA2K17游戏最近进行了一次104版本更新,更新K更这次更新中改动了什么内容呢?新内这里小编给大家带来了NBA2K171.04更新了什么 NBA2K171.04更新内容详解,快来看看吧。容详
NBA2K171.04更新了什么?更新K更
The NBA 2K17 Patch Update v4 has been released on PS4 (coming soon to XB1 & PC).
老样子,PC跟XB1先等等,新内让PS4先来帮你们做压力测试及确定是容详否更新有实装。
Among the changes include:
GENERAL
Corrected an issue where some postrelease uniform colors would clash with the opposing team’s uniform in certain matchups.
修正某些队服上的更新K更问题
After a made basket, the score will no longer update on the scoreboard until after the animation has completed; this should be much less confusing.
在一次投篮后,分数将不会提前显示在得分板上直到得分动画完成之前.(这有时的新内确很困扰人)
Fixed a case where your friends list in the Who’s Online menu would disappear while viewing it.
修正有时你的好友清单有时候会在「谁在在线」选单中消失的问题
Contact Dunk animations should now properly stay equipped on your MyPLAYER.
强行灌篮动画将会正确的被装备在你的角色上(这也是一大困扰之一)
GAMEPLAY
The Relentless Finisher badge should now give the proper bonuses on contact layups when leveling it up.
「无情终结者」徽章应该会在现在当你在练它时给予正确的奖励
Fixed an extremely rare hang that could occur when a player was attempting to grab a rebound.
修正一个在当玩家尝试去抓篮板时极度罕见会发生的情形
MyPARK/2K PRO-AM
Fixed a case where certain jump shot animations would result in the shot meter reporting an incorrect very late timing during high-latency situations.
修正跳投动画与投篮条会在高度延迟下有不同步的问题
Addressed an issue where you would not be granted a win if your opponent disconnected during a Pro-Am Walk-On/Team game under certain conditions.
你将不会得到胜利当你的对手在ProAM入场时断线
Users in Ante-Up will now always be presented with the correct ante-up amount prior to joining the Got Next queue.
MyCAREER/MyCOURT
Corrected a case that would result in loading into a black screen heading into a game.
修正当读取进游戏时会有卡黑屏的问题
Connection events will now always appear on the schedule once you agree to them/set them up.
与球星的活动将会一直显示在行事历上当你同意与他/他们出去时(这点根本放屁,没修好!!!!)
Addressed a hang that could 容详occur when attempting to enter the 3PT/Dunk Contest when your MyPLAYER was injured.
修正会在你的球员受伤时还会参加三分/灌篮大赛的问题
Fixed a hang that could occur when loading into a Live Practice when a number of players on your team were simultaneously injured。
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